Re:Why I Write Games in C (yes, C)
by theresistor on Saturday September 21, 2019 @09:05PM
(#21038966)
It’s just a variation of arena allocation. You allocate everything for the current frame in an arena. When the frame is complete. You free the entire arena, without needing any heap walking.
A generational GC achieves a similar end result, but has to heuristically discover the generations, whereas an arena allocator achieves the same result deterministically And without extra heap walking.
Re:Why I Write Games in C (yes, C)
by meheleventyone on Sunday September 22, 2019 @08:59AM
(#21041164)
Linear or stack allocator are other common terms. Just a memory arena where an allocation is just a pointer bump and you free the whole buffer at once by returning the pointer to the start of the arena.
I've heard of this concept but a search for "mark-and-release per-frame allocation buffer" returned this thread. Is there something else I could search?