Re:Why I Write Games in C (yes, C)
by yellowapple on Saturday September 21, 2019 @06:08PM
(#21038193)
I suspect GP's point is that a networked game should be limited in access to only parts of one's home directory relevant for that game (that is: the game's own save data or configuration files or what have you). It is absolutely the job of the operating system to provide that sort of sandboxing/isolation.
[ Parent
| on HN ]
Sure. That's great. That also breaks down sometimes, too.
Defense in depth. Write good, sane, secure, fail-closed code when you want to ship that code to other people--or don't write code.