Re:Why I Write Games in C (yes, C)
by yellowapple on Saturday September 21, 2019 @06:05PM
(#21038177)
One strategy might be to correlate CPU affinity with spatial proximity. That is: two entities that are close together are more likely to mutate one another than two entities far apart, so the two close together should be on the same CPU/core/thread and the other should be on a different thread (probably with other entities closer to it).
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