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Re:Why I Write Games in C (yes, C) by yellowapple on Saturday September 21, 2019 @05:13PM (#21037960)
This is exactly what's continually drawing me to Zig for this sort of thing. Any function that requires memory allocation has to either create a new allocator for itself or explicitly accept an existing one as an argument, which seems to make it a lot easier/clearer to manage multiple allocators for this exact use case.

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