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Re:Why I Write Games in C (yes, C) by sharpneli on Saturday September 21, 2019 @03:41PM (#21037434)
I think it’s because

”Similarly I want to avoid tying myself to a particular OS, and ideally I'd like to have the option of developing for consoles. So it's important that my programming language is portable, and that it has good portable library support”

Availability of Rust across platforms is nowhere near C or C++. It may, and I hope it will, change in the future but right now it is not so.

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