Re:Why I Write Games in C (yes, C)
by weberc2 on Saturday September 21, 2019 @03:36PM
(#21037410)
Go’s GC is low latency and it allows you to explicitly trigger a collection as well as prevent the collector from running for a time. I would wager that the developer time/frustration spent taming the GC would be more than made up for by the dramatic improvement in ergonomics everywhere else. Of course, the game dev libraries for Go would have to catch up before the comparison is valid.
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Why is this downvoted? is it factually wrong? (I don't know Go so I'm asking)
It’s factually correct. My other post got downvoted for pointing out that not every GC is optimized for throughout. Seems like I’m touching on some cherished beliefs, but not sure exactly which ones.