Re:Why Go and Not Rust?
by connicpu on Monday September 16, 2019 @05:27PM
(#20988726)
They can also be implemented by not using pointer spaghetti ;)
Even in C++ I generally prefer to use handles over pointers for cases like that because graphs are just plain hard to get right, and if you use handles you can get a nice error message when something goes wrong instead of a segfault.
Even in C++ I generally prefer to use handles over pointers for cases like that because graphs are just plain hard to get right, and if you use handles you can get a nice error message when something goes wrong instead of a segfault.