Re:Show HN: I built an online image editor using WebGL and C...
by zawerf on Monday September 16, 2019 @10:55PM
(#20990872)
Figma is pretty successful and is written in C++ compiled to webassembly:
https://www.figma.com/blog/building-a-professional-design-to...
https://www.figma.com/blog/webassembly-cut-figmas-load-time-...
BTW, does anyone know if there is a transpiler I could use to write an image processing/geometry algorithm/animation algorithm once and then target whatever output language/platform combo is desired? I really dislike JavaScript, I am way more productive in e.g. C++, but I need to rewrite my algorithms from C++ into Java/Swift/JavaScript/Python/CUDA/Kotlin, depending on a platform I address, and frankly I am getting tired of that. I just want to have a vanilla algorithmic code that is pretty transferable across platforms (desktop/web/iOS/Android) automatically transpiled to another language as I need (with platform-specific stuff done in a custom fashion of course); I don't care about performance optimizations for that (no time for that per platform anyway). WebAssembly is supposed to help but it's still not there yet.
Thanks for any advice!