Re:Color Emulation
by tobr on Friday September 13, 2019 @09:50AM
(#20962114)
I think you would need to get the reflections in the same pass. It’s basically ray tracing in real life: emit light from a bunch of points (screen pixels), “calculate” how they bounce through the room (ie adjust the brightness of the corresponding photo), and combine them all into a single image.
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