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Re:Color Emulation by fps_doug on Friday September 13, 2019 @07:16AM (#20961042)
But please keep in mind that today's compilers are (most of the time) very smart. Hacker's Delight is somewhat outdated today. There's no need anymore for writing "x << 2" instead of "x * 4".

I recommend Matt Godbolt's Talk(s) about compiler cleverness: https://www.youtube.com/watch?v=bSkpMdDe4g4 (see the 30 minute mark for the multiplication example)

Re:Color Emulation by FreeFull on Friday September 13, 2019 @12:02PM (#20963301)
I'd say it's about intent. Depending on the context, "x * 4" is less clear than the bitshift (For example, when packing multiple values into an integer)
Re:Color Emulation by kevincox on Saturday September 14, 2019 @08:48AM (#20970455)
The point isn't "always do multiplication" but to do what makes logical sense. Don't pick your operators for performance, pick them for readability. The compiler will handle the performance aspect for you.