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Re:Show HN: Dark Patterns in Game Design by throwaway156503 on Thursday September 12, 2019 @04:26PM (#20956068)
I can appreciate the effort expended on compiling such a great wealth of information, but the execution needs work. This site would essentially label all RPG games as dark games, and anything board game-like as healthy.

Further, I don't think there's anything dark about games being addictive. They should be, otherwise they're boring. If you obtain no dopamine kick from playing a game, you're doing chores. When addiction becomes something that is taken advantage of, then it's a dark pattern.

Maybe that's actually correct, but frankly I find it plainly wrong. So, I agree with what you have to say. It's clearly subjective-in your words-but this seems egregiously conservative.

Re:Show HN: Dark Patterns in Game Design by xiaoxiae on Friday September 13, 2019 @04:59AM (#20960377)
> I don't think there's anything dark about games being addictive. They should be, otherwise they're boring.

I don't think that's the case at all, since you'd be playing the game because you're addicted, not because you're having fun.

Why couldn't you enjoy a game without being addicted to it?