Re:Free-to-Play Games: Three Key Trade-Offs
by Insanity on Wednesday September 11, 2019 @06:07AM
(#20938256)
GW2 became F2P?
They weren't F2P when I got it at release IIRC. Since GW1 the approach was to sell extra expansions which seems to have worked for them.
I should run GW1 again, wonder if someone is still on there :P
Re:Free-to-Play Games: Three Key Trade-Offs
by Fnoord on Wednesday September 11, 2019 @06:13AM
(#20938297)
GW2 base is F2P. At release, it was paid. So they changed model. However, the latest expansion and the additional content (living story content; sortof like a DLC) costs money. If you look at it from that PoV then it remained the same as GW1 (as during release, the complete game was the latest content).
Which, I believe, is fair enough. I'd prefer they not have convenience items up for sale, but compared to a WoW sub (which also makes you feel guilty when you don't use it) it feels fair and less stressful.
Re:Free-to-Play Games: Three Key Trade-Offs
by Insanity on Wednesday September 11, 2019 @06:47AM
(#20938552)
Yeah I always disliked the WoW model. It's quite amazing that they still make money this way. I played WoW during a time of really casual playing, at some point I would only play during weekends. As you mentioned, you just start feeling guilty for paying something you hardly use. So I quit entirely and played a lot more GW1.
What can be fair is a shop where you can buy cosmetic items. For me, Guild Wars 2 seems like a fair way to do it. The latest content costs money. Cosmetic items do nothing, but cost money. A few convenience items here and there, but no P2W.