Re:Google Removing H.264 Support in Chrome
by bane on Wednesday January 12, 2011 @12:36AM
(#2095123)
1. Apple adopts WebM (which requires WebM hardware for iOS devices)
Why? Aren't the iOS devices powerful enough to software decode WebM streams?
Re:Google Removing H.264 Support in Chrome
by pornel on Wednesday January 12, 2011 @06:05AM
(#2095717)
They might be, but battery life is an issue.
Hopefully SIMD and GPU in high-end phones can at least partially alleviate the problem (iOS has Accelerate framework and programmable shaders).
Re:Google Removing H.264 Support in Chrome
by sigzero on Wednesday January 12, 2011 @08:24AM
(#2096030)
That would be incredibly slow.
Or another way to view it is that 30% support html5 video with WebM
Re:Google Removing H.264 Support in Chrome
by danudey on Tuesday January 11, 2011 @11:21PM
(#2094935)
Or another way to view it is that if you factor in Flash support for H.264, the only clients that can't view H.264 content are Firefox, Opera, and IE 8-or-earlier installs without Flash installed.
I'm not sure what percentage of the market that is, but I'm pretty sure it's pretty small.
In comparison, all mobile devices, game consoles, and Blu-Ray players support H.264, as do all Flash installations (including the one bundled with Chrome that users can't remove), and all installations of Safari and IE9 (when it arrives).
Re:Google Removing H.264 Support in Chrome
by WiseWeasel on Tuesday January 11, 2011 @06:51PM
(#2094160)
Firefox 3.x doesn't play WebM content. So it's just Chrome's ~13% share at the moment.
Two things could end the format war. 1. Apple adopts WebM (which requires WebM hardware for iOS devices) 2. MPEG LA removes all royalties from h.264