Re:Parallelism in Crystal
by dragonwriter on Friday September 06, 2019 @09:12PM
(#20901165)
> Because it's a much saner, coherent, and easier to use language with less footguns...
Which for parallelism probably switches the question to “why Crystal over Pony”, since Crystal seems to preserve the key C++ footguns specifically linked to parallelism.
Which for parallelism probably switches the question to “why Crystal over Pony”, since Crystal seems to preserve the key C++ footguns specifically linked to parallelism.