Re:The effects of Portal 2 and Lumosity on cognitive and non...
by boringg on Wednesday September 04, 2019 @02:48PM
(#20880212)
sample size please - how is this even publishable?
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Re:The effects of Portal 2 and Lumosity on cognitive and non...
by robbrit on Wednesday September 04, 2019 @02:55PM
(#20880290)
From the article:
> In this study, we tested 77 undergraduates who were randomly assigned to play either a popular video game (Portal 2) or a popular brain training game (Lumosity) for 8 h.
Re:The effects of Portal 2 and Lumosity on cognitive and non...
by boringg on Thursday September 05, 2019 @02:12PM
(#20889349)
Sorry my comment should have been clearer. I wasn't actually asking for the sample size - i was making a statement that the sample size was ridiculously small as to be irrelevant. It was more like an eye roll. Thank you for responding to my literal comment snd reminding me to be clearer in my messages :)
Re:The effects of Portal 2 and Lumosity on cognitive and non...
by robbrit on Friday September 06, 2019 @01:41PM
(#20897811)
77 is a large enough sample size to produce statistically significant results in a lot of cases, depending on the problem. For example, using 77 men and women, you could easily see a statistically significant difference in height between genders.
This paper is pretty simple, it's just a straight-forward before-and-after test. They are holding a lot of factors constant and not doing an observational study, so 77 is actually a fine sample size for something like this.
Re:The effects of Portal 2 and Lumosity on cognitive and non...
by tir on Wednesday September 04, 2019 @03:21PM
(#20880526)
Literally the first line of the abstract.
Re:The effects of Portal 2 and Lumosity on cognitive and non...
by mattkrause on Saturday September 07, 2019 @08:54PM
(#20907799)
There's a power analysis in the paper showing that they've got plenty of statistical power. (Estimated N=34 subjects for 90% power, but they used 77 subjects instead).