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Re:A history of Tetris randomizers (2018) by needle0 on Wednesday September 04, 2019 @04:44AM (#20875211)
Bastet's randomizer can be defeated by creating a huge overhang near the top of the playfield, then building your actual stack far below it. The evaluation algorithm works by trying to drop every piece in every horizontal position, and choosing the piece that fits the worst, but it only tries dropping pieces straight down and doesn't take sliding or navigating underneath overhangs into account.
Re:A history of Tetris randomizers (2018) by lalaithion on Wednesday September 04, 2019 @11:09AM (#20877874)