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Re:Modern Artificial Intelligence for Ancient Games by jsnell on Sunday August 25, 2019 @12:24PM (#20793800)
I don't think the system actually exists yet. But there's a paper with more details on how they intend to do it: http://ludeme.eu/outputs/cig-ludeme-1.pdf

(Basically a GGP system using MCTS, but using its own higher level game description model instead of the standard Game Description Language.)

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