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Re:Why All of Our Games Look Like Crap by cousin_it on Thursday August 22, 2019 @07:12AM (#20766749)
He could first pay an artist to create a style guide like this: https://66.media.tumblr.com/f055b014e1db777c9ebd54579691cda0...

Then swapping out artists will be easier and the game will look more consistent.

Re:Why All of Our Games Look Like Crap by Isogash on Thursday August 22, 2019 @10:01AM (#20768141)
Yes! It's clear the consensus is that he needs art direction to get consistency, but this is how you actually put that into action. He needs style guides 100%. It's also potentially a good longer term investment, you can re-use and adapt them.

The guide also needs to include lighting, which he has diddly-squat of.

Re:Why All of Our Games Look Like Crap by 0-_-0 on Thursday August 22, 2019 @08:33AM (#20767305)
That palette swapping trick looks like a great idea for indie games!
Re:Why All of Our Games Look Like Crap by aardshark on Thursday August 22, 2019 @11:42AM (#20769328)
It was used on the Gameboy Color to colorize the grayshaded Gameboy games.

You can choose what palette to use by pressing a combination of buttons on most start screens. See this example of Super Mario Land: http://i.imgur.com/HupBY.png