For instance, http client and server libraries are often in this gray area of uncertainty about whether they should be in the stdlib or not. Is this something language designers or compiler implementors have a lot of experience in? I would say not; sending and serving http requests are not something compilers need to do. Or take GUI libraries, what do language designers know about that?
I also know of many bad third party libraries, but there are tons of examples of really awful parts of standard libraries. The original date/time APIs in Java are a mess (they finally fixed this by in essence bringing in a third party API). The ssl bindings in the Ruby stdlib were a common source of bugs back when I was paying attention to this (maybe they've fixed it), same thing for the built in http stuff. Someone else mentioned the similar weakness of python's built in http, such that most people use a third party library instead. Even the java collections APIs are pretty poor such that people often augment them with things like guava or apache libraries.
My point is just that developing good libraries is a hard thing and I don't see any reason to think language designers or compiler maintainers are any better (or worse!) at it than other people. There isn't really a shortcut, you can't just cede authority to the powers that be on the core language teams, you just have to evaluate the quality of libraries for your use case yourself.