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Re:How Rust optimizes async/await by saghm on Monday August 19, 2019 @02:11PM (#20740174)
> Rust kind of skipped the whole non-blocking thing and went straight to tokio, then had to backtrack a little to mio+tokio, then when mio is only half way jupmed to async/await.

Not sure exactly what you mean here; mio predates tokio by a couple years, and has been possible to use standalone since before tokio ever became a thing.

Re:How Rust optimizes async/await by devit on Monday August 19, 2019 @02:23PM (#20740302)
Early versions of mio had a bunch of non-essential things like a timer wheel built-in, that were later removed.
Re:How Rust optimizes async/await by rapsey on Tuesday August 20, 2019 @01:18AM (#20744035)
What does tokio have to do with that?