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Re:Hidden messages in Amiga games (2017) by ekianjo on Sunday August 18, 2019 @08:11AM (#20729724)
> A message to crackers: Nobody wants copy protection. All it is designed to do is give a program a fighting chance. Now we realize that there is a great competition to see which group breaks this game first, however, if you do break it, please consider this: If you let this game out early after release, and there are few sales, it will be very difficult to justify followup games of this type. Nobody benefits; not the developers, not the users, and not the Amiga community.

Actually users benefit: they can get games without paying for them. Of course it's a short term benefit if the market dies because of that, but saying as a blanket statement that no-one benefits is just not reading the market well. Also hardware manufacturers benefit from people buying hardware to play games.

Re:Hidden messages in Amiga games (2017) by _the_inflator on Sunday August 18, 2019 @04:41PM (#20732680)
> Actually users benefit: they can get games without paying for them

That wasn't really the thing in the 80th and early 90th. The thing was, that especially on the C64 the games got streamlined by good crackers by being one-sided, fast-load added, and trained as well. This means, that cracks actually featured a lot more benefits than the original. That's why many of us refused to buy originals. There was one saying: "Good software is worth buying".

Sometimes the crackers even fixed bugs, added highscore savers, level picker etc. The list could go on and on.

This is comparable to DVDs and their silly copy protection warning vs mpegs without this thing.