Re:Nvidia CEO says Google is the only customer building its ...
by seanmcdirmid on Friday August 16, 2019 @02:30PM
(#20718099)
Ya, but we are almost already their for rhythm games. The biggest problem with the experience is the latency between action and effect (slicing a block to feeling its impact), which seems to push 100 or 200 ms sometimes, the bottleneck seems to be in general processing ATM.
Those non-gamers are still want to going to want all sorts of things going on in their VR scenes with framerates high enough that 10% of the population doesn't get motion sick.