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Re:Martini: Real-Time Terrain Mesh Generator by mourner on Thursday August 15, 2019 @12:15PM (#20706533)
The easiest method would be downward "skirts" as mentioned above. A little more complicated one I'm thinking about is reconciling error maps on the border when an adjacent tile loads so that they split at the same point, and updating the corresponding mesh — should be fast enough to do on tile loads.

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