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Re:Netflix’s biggest bingers get hit with higher internet costs by S_A_P on Wednesday August 14, 2019 @09:08AM (#20695113)
This is still the case in the Houston Tx area. I am paying 50 extra bucks to have "unlimited" internets because kids. We averaged 7 days before our 1TB was used each month.
Re:Netflix’s biggest bingers get hit with higher internet costs by umvi on Wednesday August 14, 2019 @09:15AM (#20695154)
Are all of your kids simultaneously streaming hours of video every day?
Re:Netflix’s biggest bingers get hit with higher internet costs by knd775 on Wednesday August 14, 2019 @09:18AM (#20695180)
It is extremely easy to use 100GB in a month. I have trouble staying below 1TB of usage. Some Xbox One games are over 100GB by themselves.
Re:Netflix’s biggest bingers get hit with higher internet costs by thelittleone on Wednesday August 14, 2019 @09:44AM (#20695469)
100GB... amazing. How far we have come from the day when a enjoyable game fit on 2-3 3.5” floppy disks. :)

I’ve played some new games with amazing graphics. But 100GB? Is it mostly hi-res textures?

Re:Netflix’s biggest bingers get hit with higher internet costs by sascha_sl on Wednesday August 14, 2019 @09:49AM (#20695516)
That, and other resources tend to get compressed less as bandwidth and storage becomes cheaper overall. Less compression means less load on already underpowered console hardware and more importantly, less memory used, high end games tend to max out their IO and outright memory map things straight from the disk.

GTA V on last gen was notorious for reading off the optical disk and HDD simultaniously to spend less time moving things around in memory.

Disk failures are a major reason for performance degradation on consoles and why putting SSDs into consoles is a very good idea.

Re:Netflix’s biggest bingers get hit with higher internet costs by kabdib on Wednesday August 14, 2019 @10:52AM (#20696139)
My first commercial game would fit in the icon of one of my current company's games . . .
Re:Netflix’s biggest bingers get hit with higher internet costs by knd775 on Wednesday August 14, 2019 @10:46AM (#20696073)
Uncompressed audio is apparently a huge portion of the storage footprint of modern games.
Re:Netflix’s biggest bingers get hit with higher internet costs by ascagnel_ on Wednesday August 14, 2019 @10:59AM (#20696225)
Uncompressed, multi-language audio so publishers can ship one disc in all regions.

Microsoft supports per-region download slices, but I don't think many publishers take advantage of that because Sony and Nintendo don't support it.

Re:Netflix’s biggest bingers get hit with higher internet costs by kristofferR on Wednesday August 14, 2019 @12:51PM (#20697365)
Microsofts own Gears of War 4 is 133GB.
Re:Netflix’s biggest bingers get hit with higher internet costs by rxhernandez on Wednesday August 14, 2019 @09:24AM (#20695241)
Do you download 10 new games every month?

I dont understand why y'all are downvoting this; it's an honest question.

Re:Netflix’s biggest bingers get hit with higher internet costs by michaelbuckbee on Wednesday August 14, 2019 @10:33AM (#20695935)
We recently started using XBox Gamepass which is a small monthly fee to get access to a fairly large variety of games (all digitally downloaded) and our bandwidth usage exploded b/c there's no extra charge to pull down 5 games that maybe looked interesting but that you would never pay full price for.
Re:Netflix’s biggest bingers get hit with higher internet costs by Topgamer7 on Wednesday August 14, 2019 @09:32AM (#20695330)
Pretty sure AAA games can get up to like 50GB.
Re:Netflix’s biggest bingers get hit with higher internet costs by SketchySeaBeast on Wednesday August 14, 2019 @09:44AM (#20695470)
Believe this guy, he's the 7th top gamer.

The HDD bloat really stuck out to me when I looked at the upcoming WoW Classic Requirements - the current game requires 70 GB of space, but Classic requires 5GB. All games, even old ones trying to stay modern, require a huge amount of space.

Re:Netflix’s biggest bingers get hit with higher internet costs by bullsbarry on Wednesday August 14, 2019 @10:00AM (#20695609)
I've been thinking about this, then it dawned on me that the current live game has everything in WoW classic, and then everything in every expansion after it. The amount of video and high resolution textures in the current version of the game dwarf the original.
Re:Netflix’s biggest bingers get hit with higher internet costs by gumby on Wednesday August 14, 2019 @10:25AM (#20695852)
Happens in hardware too: the way Sony made the PS2 compatible with the previous PS ("PS 1") was simply to place an entire first ten playstation on a corner of the PCB. Cheaper and more compatible than writing an emulation mode.

Object encapsulation made physical.

Re:Netflix’s biggest bingers get hit with higher internet costs by ascagnel_ on Wednesday August 14, 2019 @11:02AM (#20696257)
The emulation there was actually a happy accident -- the MIPS processor of the original PlayStation was repurposed as the sound chip for the PS2. Sony realized during development that they could take advantage of the hardware for backwards compatibility for minimal cost.

The PS3 (Emotion Engine) and Nintendo DS (GBA cart slot) are the only consoles I'm aware of that have hardware only for backwards compatibility (although some games used the cart slot for pseudo-peripherals, such as rumble support or a guitar "grip").

Re:Netflix’s biggest bingers get hit with higher internet costs by NobodyNada on Wednesday August 14, 2019 @11:14AM (#20696395)
The GBA is another example: native games run on a 32-bit ARM processor, but it also includes a Z80 for backwards compatibility with older Game Boy models.
Re:Netflix’s biggest bingers get hit with higher internet costs by jamesgeck0 on Wednesday August 14, 2019 @11:27AM (#20696542)
IIRC, the 3DS puts itself into a DS hardware mode when playing those games. It even has a GBA hardware mode, although Nintendo only used this for the "Ambassador" games they gave to early adopters of the console.
Re:Netflix’s biggest bingers get hit with higher internet costs by SketchySeaBeast on Wednesday August 14, 2019 @10:10AM (#20695707)
Absolutely true.

Of course, it's silly for me to think 5-70 GB in 15 years is a huge jump. Doom 1 (1993) was 2.3 MB, and Doom 3 in 2004 required 2.2 GB.

Re:Netflix’s biggest bingers get hit with higher internet costs by birdman3131 on Wednesday August 14, 2019 @11:44AM (#20696722)
My Ark folder is sitting at 192GB at the moment. I only have the official maps at that. And there are 2 more maps coming out.
Re:Netflix’s biggest bingers get hit with higher internet costs by knd775 on Wednesday August 14, 2019 @10:50AM (#20696115)
I have about 150 games downloaded to my primary console. Not all of them are that big, but a good number of them are huge. Looking at my firewall logs, it's pulled down 400GB in the last 30 days. I've only installed one new game in that time. Updates for huge games can also be huge.

Also, things other than my Xbox Ones use bandwidth. They are just the largest single consumer of it.

Re:Netflix’s biggest bingers get hit with higher internet costs by umvi on Wednesday August 14, 2019 @09:32AM (#20695328)
I can't really relate; I barely use 10 GB per month, but then again I don't stream lots of video or play video games.
Re:Netflix’s biggest bingers get hit with higher internet costs by S_A_P on Wednesday August 14, 2019 @01:12PM (#20697607)
We have 7 people in the house and I can breakdown the usage like this: Mac sync between 5 machines (this was surprising to me) Instagram/social(I thought YouTube would be 2nd place) YouTube Netflix