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Re:The Door Problem of Combat Design by heavenlyblue on Sunday August 11, 2019 @12:51PM (#20669019)
I am wondering if there is any games on the market where the visibility of the player is modelled on their projection upon the eyes of the enemies.

The more frame-by-frame difference there is of that projection, the more visible you are.

Seems like possibly quite a resource-hungry solution. Or maybe not?

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