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Re:The Door Problem of Combat Design by imtringued on Sunday August 11, 2019 @10:14AM (#20668251)
There are too many games in this world that I don't think you can make that statement. Have you really played all of them?

I can definitively say that in some games the stealth is so difficult that you need to use exploits just to complete it at all instead of taking the simple combat route of just killing everything. In Warframe all guns instantly alert all enemies, melee weapons and thrown weapons are silent but in reality they produce sounds too. If the AI was alerted by them then the only way to do stealth would be to just use permanent invisibility (most players don't even bother because it's too difficult).

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