Re:How Command and Conquer: Tiberian Sun punished the comput...
by hyperman1 on Sunday August 11, 2019 @07:48AM
(#20667707)
s/LPT1/COM1/ ?
Re:How Command and Conquer: Tiberian Sun punished the comput...
by Fnoord on Sunday August 11, 2019 @08:00AM
(#20667736)
One friend had a null modem cable, other one a parallel cable. Though they lived together, I was thinking about the latter friend for reasons beyond scope. He made a LAN with two computers. It could've been IEEE 1284, I don't know. Back then, cables were a tad more expensive and difficult to come by. Plus, we had to get it working in MSDOS, IIRC. The advantage of parallel cable was we could pump (other) data over it as well.
I don't see Wolf3D on your list, nor Doom / Doom 2. Single-player wise these were state of the art. You could also play co-op via LPT1. Also, Quake 2 + Lithium mod was my first and most remembering online FPS. Although team-play wise, it is the HL mod Counter-Strike.
Since you're on about games, how about Magic: The Gathering? They practically invented lootboxes. It still exists, but I find with the innovation of Type II / Standard they screwed people into a permanent upgrade cycle.