News for hackers. Stuff that matters.
Re:The Door Problem of Combat Design by dkersten on Sunday August 11, 2019 @06:54AM (#20667532)
> which are IMO an underrated method of punishing boring play

On the other hand, most games with time limits these days, the time limits drive me away. They can be done well, but IMHO its rare and typically I prefer boring gameplay to being artificially limited by a timer. To me, timers are less fun and an overly long combat slog. Having said that, you can create less artificial-feeling timers, which I'm largely ok with (for example, an NPC buddy's health bar is essentially a timer, although NPC buddies have their own problems).

There are no comments on this comment yet.