Re:Are We Living in a Computer Simulation? Let’s Not Find Out
by Animats on Sunday August 11, 2019 @02:57AM
(#20666766)
No, floating point would result in physics behaving differently depending on distance from the origin, which is a problem with some game physics engines.
(More promising was Wolfram's attempt to define physics in terms of cellular automata, which does not seem to have worked out.)
(More promising was Wolfram's attempt to define physics in terms of cellular automata, which does not seem to have worked out.)