Re:The Door Problem of Combat Design
by Igelau on Sunday August 11, 2019 @12:26AM
(#20666236)
> when the optimal play style is not an enjoyable play style
Reminds me of the old line about pudding farming in Nethack: "The DevTeam has arranged an automatic and savage punishment for pudding farming. It's called pudding farming."
Reminds me of the old line about pudding farming in Nethack: "The DevTeam has arranged an automatic and savage punishment for pudding farming. It's called pudding farming."