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Re:How Command and Conquer: Tiberian Sun punished the comput... by Teever on Saturday August 10, 2019 @09:46PM (#20665692)
Have you tried Natural Selection 2? It's a RTS-FPS hybrid that was produced a few years ago by the same developers of Subnautica.

It's a small hardcore group of people that still play it but I find that stands out as the most innovating RTS that I have ever played.

There's nothing quite like having to negotiate with your peons to chop wood in exchange for better weapons later in the game.

Re:How Command and Conquer: Tiberian Sun punished the comput... by brainzoned on Monday August 12, 2019 @01:31AM (#20672692)
Hello there. Full disclaimer : Developer here. saw this post through a google alert on FPS/RTS.

There's a new RTS-FPS hybrid which is being developed currently on Early Access. It's taking the genre in a way is more similar to Battlezone in a sense that you actually train AI units rather than it being 100% human players on the field. It's a 5v5 , and commander filled the battlefield with trained AI mobs while player are much similar to warcraft3 hero.

http://store.steampowered.com/app/505740/Eximius_Seize_the_F...

Discord : discord.gg/ammoboxstudios.com

Re:How Command and Conquer: Tiberian Sun punished the comput... by nullify88 on Sunday August 11, 2019 @03:45AM (#20666929)
Another RTS-FPS hybrid that comes to mind is Battlezone 1&2. It catered to a very niche audience back in the day (1998) which may have doomed it, but I remember playing a demo of it and being blown away by it. I play it every now and and again and I believe still has some active players online.

Wrt BZ2 a remastered version is available on GoG / steam. A few of the original developers have kept the game patched and compatible with todays hardware / software.