Re:How Command and Conquer: Tiberian Sun punished the comput...
by brainzoned on Monday August 12, 2019 @01:31AM
(#20672692)
Hello there.
Full disclaimer : Developer here.
saw this post through a google alert on FPS/RTS.
There's a new RTS-FPS hybrid which is being developed currently on Early Access. It's taking the genre in a way is more similar to Battlezone in a sense that you actually train AI units rather than it being 100% human players on the field. It's a 5v5 , and commander filled the battlefield with trained AI mobs while player are much similar to warcraft3 hero.
http://store.steampowered.com/app/505740/Eximius_Seize_the_F...
Discord : discord.gg/ammoboxstudios.com
Re:How Command and Conquer: Tiberian Sun punished the comput...
by nullify88 on Sunday August 11, 2019 @03:45AM
(#20666929)
Another RTS-FPS hybrid that comes to mind is Battlezone 1&2. It catered to a very niche audience back in the day (1998) which may have doomed it, but I remember playing a demo of it and being blown away by it. I play it every now and and again and I believe still has some active players online.
Wrt BZ2 a remastered version is available on GoG / steam. A few of the original developers have kept the game patched and compatible with todays hardware / software.
It's a small hardcore group of people that still play it but I find that stands out as the most innovating RTS that I have ever played.
There's nothing quite like having to negotiate with your peons to chop wood in exchange for better weapons later in the game.