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Re:How Command and Conquer: Tiberian Sun punished the comput... by ekianjo on Saturday August 10, 2019 @09:32PM (#20665650)
> thanks to the indie scene there is still great games being released today in any genre and subgenre you can possibly think of.

Problem is that the indies production values pale vs what AAA studios did even 20 years ago in terms of how polished the games could be. Like, you won't find any indie game that's as good as Starcraft 1. So in reality you get a lot of half-assed games in many genres (of course sometimes you get lucky and get true gems).

Re:How Command and Conquer: Tiberian Sun punished the comput... by lostmsu on Sunday August 11, 2019 @01:50AM (#20666495)
That's BS. DotA was an indie game (if you look for popularity).

Terraria and Factorio are great (for multiplayer/coop and replay experience correspondingly)

Re:How Command and Conquer: Tiberian Sun punished the comput... by ekianjo on Sunday August 11, 2019 @11:44PM (#20672236)
You give me 3 examples. That's cherry picking, and I did mention there are gems, and the games you mentioned can be considered as exceptions. I challenge you to give me a list of 50 polished indie games in their respective genres.
Re:How Command and Conquer: Tiberian Sun punished the comput... by lostmsu on Friday August 23, 2019 @07:06PM (#20783647)
Your post had quantifier "Any".

You also wanted something the scale of SC, which was very singular for quite a while in its success. And I managed to name 3!