Re:How Command and Conquer: Tiberian Sun punished the comput...
by Sharlin on Saturday August 10, 2019 @05:11PM
(#20664540)
I feel there was a ”PC gaming winter” roughly 2005–2012. In that period it seems most commercial PC games were sloppy console ports, lacking the depth and storytelling finesse developed in the previous decade. Games were also severely technically handicapped by the limitations of contemporaneous consoles.
Crowdfunding made possible projects like Pillars of Eternity and Wasteland 2, starting a renaissance of sorts in game design and a reinvigorated respect for the PC as a gaming platform.
Crowdfunding made possible projects like Pillars of Eternity and Wasteland 2, starting a renaissance of sorts in game design and a reinvigorated respect for the PC as a gaming platform.