Re:The Door Problem of Combat Design
by HelloNurse on Saturday August 10, 2019 @04:16PM
(#20664294)
In real life, I'd rather explore the rest of the corridor when there are no more monsters around, and even more importantly I would exploit the stupidity of monsters that forfeit their positional advantage. Why should I do something different in a game?
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Re:The Door Problem of Combat Design
by lonelappde on Saturday August 10, 2019 @08:46PM
(#20665492)
Because games are supposed to be an alternative to real life.