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Re:How Command and Conquer: Tiberian Sun punished the comput... by rcthompson on Saturday August 10, 2019 @04:00PM (#20664204)
You don't have to buy the games with loot boxes. They still make the other kind as well. If anyone is looking for a game with "a well defined start, end, and progression dependent on your skill", I'd recommend checking out Celeste.
Re:How Command and Conquer: Tiberian Sun punished the comput... by grawprog on Saturday August 10, 2019 @04:12PM (#20664262)
Celeste is great. I'd second that recommendation highly and throw in Hollow Knight as well. I've got almost 100 hours in it and watched less than 5 minutes worth of cutscenes or exposition. It's just pure gameplay and the difficulty gets pretty unreal. There's a ton of other great indies out there with the same, turn it on and play. I'd given on gaming for a while. These new ones have gotten me to enjoy it again.
Re:How Command and Conquer: Tiberian Sun punished the comput... by billfruit on Sunday August 11, 2019 @02:46AM (#20666729)
In that same category of pure gameplay, I would also add Enter the Gungeon, it is difficult, and Its curve of skill improvement vs playtime is too shallow, I mean, it takes a lot of playtime to get better at it.