News for hackers. Stuff that matters.
Re:The Door Problem of Combat Design by kd5bjo on Saturday August 10, 2019 @03:45PM (#20664117)
> Here's some ideas I've had for my roguelike to try to address this

Also consider making some monsters lie in ambush, where they try to stay hidden until the hero is in a good position (for the enemy).

There are no comments on this comment yet.