I didn't read it but I saw an article the other day about an army sniper getting a medal for spending 3 days crawling across a field to get a shot at a high value military target and then another 3 days crawling back out.
Nobody would play that game. (also when did he poop?)
Re:The Door Problem of Combat Design
by jimktrains2 on Sunday August 11, 2019 @09:26AM
(#20668075)
I don't know specifically, but before (days?) launch astronauts will eat a "low residue" diet that decrease bowel movements.
I'd imagine in such a case as you described, a similar strategy c/would be employed.
Re:The Door Problem of Combat Design
by thaumasiotes on Saturday August 10, 2019 @06:52PM
(#20664993)
> (also when did he poop?)
Probably before heading out and then once or twice during the week he was out there. It's not a big problem.
The more urgent question is, how did he get water?
Camelbak?
Welcome to modern (i.e. post-WW1) infantry tactics.
The Onion did an amusing parody a few years back.
Ah ha yes my thoughts exactly while I read the article. I'm not throwing away an hour of procedurally generated airplane time-wasting fun by walking all the way into that room, doorway is just fine for me.
The other thought I had was that old America's Army game. When actually played "correctly" it was extremely slow paced and "boring". It wasn't usually doorways (honestly doorways were more exciting because you actually had some suspense about the doors &corners hiding aspect). Rather it was just hiding in bushes and waiting to move until someone far back told you where the sniper(s) was looking and if it was safe to bolt to the next bush. For like 20 minutes, which was an eon considering if you died at the beginning of the round you had nothing to do, and e.g. CS rounds were like 2 minutes.