Re:My favourite interview question
by dazzawazza on Monday January 03, 2011 @09:13AM
(#2063163)
The rules of Go are well defined, the interesting thing about Monopoly is that it's 'loose' definition replicates many of the real world problems that arise in a devs life.
One of my first Uni projects was to write an elevator control system and as you say, it's very revealing.
Or don't even pick a game; I love "design an elevator control system". Most anyone looking for a programming position has interacted with one at some point in their life, and while you could easily mire down in details, it's not so complicated that you couldn't give it a fair hearing in the context of an interview.
There's a million things like this in our everyday lives that make great fodder for mental exploration in an interview.