Re:Speed matters: Why working quickly is more important than...
by skohan on Monday August 05, 2019 @10:08AM
(#20614318)
> The material cost of most raw materials isn't very high, but ruining something you've already spent hours crafting is extremely costly.
Thanks to version-control software it's also incredibly cheap to experiment freely with an existing code-base in a completely non-destructive fashion. I see no reason to treat existing code as fragile or precious.
Thanks to version-control software it's also incredibly cheap to experiment freely with an existing code-base in a completely non-destructive fashion. I see no reason to treat existing code as fragile or precious.