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Re:Memory Management in Python by vvanders on Monday August 05, 2019 @01:00AM (#20611405)
We did this in gamedev all the time with arena allocators[1].

Generally per-level or at some other temporal division. That, in-place loading and fixed-size pools for things like effects covered 90% of the allocation tricks we did to get huge performance gains.

[1] https://developers.google.com/protocol-buffers/docs/referenc...

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