Edit: can't reply due to rate-limiting, but in principle, all they have to do to search for service is power up the receiver briefly, running at a very low duty cycle. This has no noticeable impact on battery life or any other aspect of the phone's operation.
If you're in a high density area, the mobile network will push the device to small range cells (handover), or tell the device which other cells are available in that area (list of neighbor cells).
However, the smartphone is not required to search for a base station all the time. It receives hints from the network.
60 GHz (802.11ad/802.11ay) is better suites for AR/VR, is already out, and doesn't have interference issues due to physics.
6 GHz should be focusing on devices that need to work at range not ones that can already be served via in-room frequencies.
Qualcomm has actually been releasing phone chipsets with 802.11ad for a while now. Intel did it for wireless laptop docking. Qualcomm's 5G modem also comes with 802.11ay but I don't know of anybody else that has deployed it yet.
On a related topic, 6Ghz WiFi (unlicensed and unmetered) is needed for AR glasses which won't have the battery power for cellular service, https://www.theverge.com/circuitbreaker/2019/7/23/20707456/6...
> Apple, Google, Microsoft, Facebook, HP, Qualcomm, Intel, Broadcom, and Marvell ... are petitioning the FCC to approve a new Very Low Power (VLP) category of Wi-Fi where small, low-power devices like smartphones that transmit below a certain power threshold (14 dBm EIRP) could traverse the 6GHz spectrum ... short-range, point-to-point connections between two devices — think within a room, not across your house. The letter suggests they could deliver 2Gbps at a distance of 3 meters
Short-range 6Ghz VLP WiFi would reduce WiFi congestion in urban areas, where dozens of 2.4Ghz WiFi routers can be visible.