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Re:Moving the Linux desktop to another reality by smcnally on Wednesday July 31, 2019 @04:21AM (#20572560)
How far off is current headset resolution from what’s needed for reading code, working with files, audio, video?
Re:Moving the Linux desktop to another reality by deorder on Wednesday July 31, 2019 @10:26AM (#20574654)
Very close, but it is not there yet. The following is at least preferable:

- Full clarity along the lens

- Double the resolution of what the current VR has

- Foveated rendering (to be able to handle the high resolution)

- Dynamic focus

- Eye tracking (to get dynamic foveated rendering and focus)

- More comfort (lighter headset, improved finger tracking, better weight distribution, better foam, cooling etc.)

Re:Moving the Linux desktop to another reality by wlesieutre on Thursday August 01, 2019 @12:41PM (#20585588)
I'll add input device and hand/finger passthrough to that. I think the Rift S can do this, assuming you're good with "virtual screens overlayed on camera passthrough" as an implementation.

But if you want to bring it into a fully virtual world instead of on top of the cameras, then you can't see your keyboard, mouse, or fingers. I can blindly touch type well enough to get by, but for it to see any adoption you'll need to get the input devices visible in VR.