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Re:Blender 2.80 by ghostly_s on Tuesday July 30, 2019 @03:12PM (#20568138)
What software suites are these companies using? I know some of these huge companies have their own in-house stuff but are the big commercial modelling products supporting linux now? I wasn't aware there were really options aside from blender. Also kind of surprises me that artists would be happy on a platform where you can't fire up Photoshop to muck around with a texture map.
Re:Blender 2.80 by boudewijnrempt on Tuesday July 30, 2019 @03:20PM (#20568202)
Houdini, Maya, Nuke -- all the really big names are on Linux and have been there for a decade or more.
Re:Blender 2.80 by billfruit on Tuesday July 30, 2019 @04:02PM (#20568550)
I've heard Pixar uses RenderMan extensively, which I think uses Linux as its primary platform.
Re:Blender 2.80 by mroche on Tuesday July 30, 2019 @05:24PM (#20569340)
Pixar develops and sells RenderMan. The engine itself support Linux as the primary use case, but also Windows and macOS. They all support the same feature-set with the exception of Optix on macOS.
Re:Blender 2.80 by themodelplumber on Tuesday July 30, 2019 @03:45PM (#20568405)
Back when I was doing a lot of 3D and other work that required Photoshop, I used a VM in Linux to make that work. This was back in 2008-2009 though, so I'm not sure if others do that anymore or just use a different PC, other software, etc.