Re:You’re Paying into a Broken System Whenever You Buy Somet...
by scarface74 on Tuesday July 30, 2019 @02:42PM
(#20567844)
Unless you have to optimize for the PS4 and PS4 Pro. But, what does ease of development have to do with one being more of a computer than the other?
Re:You’re Paying into a Broken System Whenever You Buy Somet...
by banachtarski on Tuesday July 30, 2019 @02:57PM
(#20568005)
I'm telling you the difference between a console (or embedded platform) versus a general computing device. There is a blurry line to be sure, but the smartphone and a gaming console are clearly on opposite sides of the line. Consoles have dedicated hardware for antialiasing, texture streaming, etc.
Re:You’re Paying into a Broken System Whenever You Buy Somet...
by scarface74 on Tuesday July 30, 2019 @03:08PM
(#20568101)
And iPhones have dedicated hardware for cellular, video decoding, decryption, a dedicated GPU, motion detection, face detection, etc....
Re:You’re Paying into a Broken System Whenever You Buy Somet...
by banachtarski on Wednesday July 31, 2019 @10:11AM
(#20574539)
Are you implementing code for them? Virtually every computing device available (your desktop included) is an SoC.
Re:You’re Paying into a Broken System Whenever You Buy Somet...
by scarface74 on Thursday August 01, 2019 @01:57PM
(#20586465)
Yes there are APIs targeting the GPU, the Mx coprocessor, the hardware decoder (https://developer.apple.com/documentation/videotoolbox), etc.
But why is that relevant to how one is a general purpose computer and the other isn’t?
Console? When I ship a PS4 build, it is THE PS4 BUILD. It has optimizations designed to maximize the memory buses that ship with the PS4 and the PS4 only.