Re:You’re Paying into a Broken System Whenever You Buy Somet...
by dangus on Tuesday July 30, 2019 @12:51PM
(#20566688)
And all those platforms have revenue sharing requirements.
You can’t distribute a Switch, PS4, or Xbox One game without giving the respective companies a cut of your sale.
Windows and Mac are the only exceptions, but you won’t get far without publishing to a digital store unless you can afford to drum up a whole lot of name recognition all on your own (also costs money unless you hit the lottery like Mojang did).
Re:You’re Paying into a Broken System Whenever You Buy Somet...
by scarface74 on Tuesday July 30, 2019 @11:50AM
(#20566036)
Even when you do a physical release - you still have to get the blessing of the console maker and pay a fee.
Re:You’re Paying into a Broken System Whenever You Buy Somet...
by echelon on Tuesday July 30, 2019 @12:50PM
(#20566681)
That is mitigated by the fact that there are so many options. Gaming is an open space with tons of competition. All of the audience isn't glued to a single platform or two controlled by a single entity.
Gaming companies fight to win over gamers and developers. Not so for Apple and Google with their walled fiefdoms.
Re:You’re Paying into a Broken System Whenever You Buy Somet...
by scarface74 on Tuesday July 30, 2019 @01:26PM
(#20567028)
So instead of two competitors you have four (three consoles and the PC). Three of which have the same “walled garden” that Apple has but with a much larger barrier to entry and much stricter controls?
If you release a game on disc. The retailer + distributer get at least a 50% cut.
App stores are vampiric parasites and need to be dismantled. Either that, or these companies need their phone monopolies taken away.