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Re:Rooms and Mazes: A Procedural Dungeon Generator (2014) by leetbulb on Friday July 26, 2019 @06:12PM (#20538812)
I spent some good hours implementing a physics (box2d) based Procedural Dungeon Generation Algorithm in C++. My implementation is based off of a very awesome blog post: https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Pro...

Another interesting algorithm I've fiddled with was cellular automata. This method works extremely well to generate more organic feeling maps.

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