Re:ChaiScript – Easy to Use Scripting for C++
by bsenftner on Thursday July 25, 2019 @04:43PM
(#20529481)
I used to develop a game engine that used an embedded version of Visual Studio to allow C/C++ scripting which compiled into dlls and were hot loaded with any change. And if I recall correctly, that is exactly how the feature film compositor Shake worked: their shader language and entire node graph system is C macros and templates to disguise the fact that it's really C++, and one's compositor projects are really disguised visual studio projects.
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Re:ChaiScript – Easy to Use Scripting for C++
by bbmario on Thursday July 25, 2019 @05:26PM
(#20529914)