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Re:The Role of Doubt in Design by devons on Tuesday July 23, 2019 @07:35PM (#20511157)
Ditto - these are exactly the questions that must be asked, frequently:

> he asked “one of the good ones, or one of the bad ones?” A designer on his team — a “bad one” — asked too many questions. Questions like “Why are we building this now?” “Are we sure this is the right problem to solve?” “Why don’t we approach the problem in a different way?”

Calling those questions 'doubts' just doesn't seem quite correct.

In the best teams I've worked with/on, designers [1] aren't afraid to frequently ask these questions. I have yet to see a case where that's been a problem. Quite the opposite - far too often, there aren't enough deep / 'stupid' questions asked, especially at the outset & middle of projects.

[1] and everyone else on the team

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