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Re:Simple Trie Implementation in C++11 by mehrdadn on Sunday July 21, 2019 @03:37PM (#20493214)
You mean for competitions, or in general? For competitions, go with whatever is faster/reduces your typing. In general, I think a lot of people would the same thing, but I'm in the (apparently small?) camp that thinks auto is massively overused. I use typedefs liberally instead of using auto all over the place. It prevents some implicit casts from being inhibited (which are rare, but which can cause correctness issues), and it documents things better. The cost is more typing, which in my view is just something you have to learn C++ is not intended to minimize.
Re:Simple Trie Implementation in C++11 by imedadel on Sunday July 21, 2019 @03:50PM (#20493286)
I think typing isn't my issue (so far), but rather the performance. On one hand, it's one less thing to think about while figuring out a problem, but on the other hand, it might reduce the performance of my solution, and in that case, going back and refactoring the code to use the correct types would be a waste of time...
Re:Simple Trie Implementation in C++11 by andrepd on Sunday July 21, 2019 @04:13PM (#20493388)
You seem to have a misconception of what `auto` entails... It just means "deduce type from the right-hand side of the assignment statement", instead of having to type it explicitly. Doesn't make your program dynamically typed or runtime typed all of a sudden.
Re:Simple Trie Implementation in C++11 by mehrdadn on Sunday July 21, 2019 @03:53PM (#20493295)
Oh interesting. Why do you think auto would affect run-time performance? Could you describe an example?
Re:Simple Trie Implementation in C++11 by xorz57 on Sunday July 21, 2019 @04:12PM (#20493382)
I think auto won't have any run-time performance since type deduction happens at compile-time.

Also read this https://stackoverflow.com/questions/19618759/c-11-auto-compi...

Re:Simple Trie Implementation in C++11 by mehrdadn on Sunday July 21, 2019 @04:16PM (#20493400)
I'm already well aware of this. I'm asking why the OP thinks otherwise. It's not outright impossible to make it affect performance [1] but I'm trying to see what the concern is.

[1] Like by taking the approach that results in a cast, e.g. here: https://news.ycombinator.com/item?id=20493263

Re:Simple Trie Implementation in C++11 by imedadel on Sunday July 21, 2019 @05:01PM (#20493642)
Oh, I see. I didn't know that type deduction happens at compile-time :o
Re:Simple Trie Implementation in C++11 by saagarjha on Sunday July 21, 2019 @05:09PM (#20493692)
Yeah, that's how type systems work in most languages. That's why we have them: they prevent mistakes before you even run your code :)
Re:Simple Trie Implementation in C++11 by clarkcox3 on Sunday July 21, 2019 @04:08PM (#20493357)
Why would you think that using auto would reduce the performance of your code?