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Re:I was a 10x engineer and I’m sorry by Const-me on Thursday July 18, 2019 @04:19PM (#20473564)
> was working in a space where fast inverse square root was the difference between the program working and it not working

Pentium 3 released in January 1999. That CPU, along with all newer ones, support SSE which has RSQRTPS instruction, faster, also much more precise approximation.

AMD had it before, PFRSQIT1 / PFRCPIT2 in 3DNow from 1998.

Quake 3 Arena released in December 1999. The point of using that approximation is running on older hardware, like Pentium and Pentium 2.

Re:I was a 10x engineer and I’m sorry by seba_dos1 on Friday July 19, 2019 @06:49PM (#20483093)
So, basically a difference between the program working and not working for most users.